Showing posts with label sony. Show all posts
Showing posts with label sony. Show all posts

Saturday, November 6, 2010

Robots in Disguise


I think it was back in July that I picked up Transformers: War for Cybertron for the PS3. At the time there wasn't any quality retail releases coming out and this game wasn't on my radar at all. However, after listening to Arthur on the Rebel FM podcast talk about it constantly for a couple of weeks my mind was changed. The multiplayer component sounded terrific and when the reviews hit they were nearly all effusive in their praise. So I decided to take a risk.


When I first put it on I wanted to hop straight into multiplayer but the servers were acting up so I had to start with single player. I chose to start with the Autobot campaign and after an impressive opening cut-scene I was thrust into the war on Cybertron. My lasting impression from that first and only session is that it was very boring. The first level seemed to take an age to complete and the enironment is just so drab. I presume the whole game is looks the same, one boring metallic colour. The fact that you can transform into a car at anytime sounds like fun but driving them is anything but. I was left to hope that the multiplayer would be the saving grace.

It was about three days later that I finally managed to join an game online and I enjoyed it. I played a good few rounds and I think that it works very well as a combat arena type game. My only problem with it is that it started to give me motion sickness, a problem that I have found with quite a few games this generation.

Of all the games I've bought recently I feel that I have done this one the biggest injustice. I've only tackled the single player game once and have yet to return to mulitplayer since my first session. That is not long enough to make a judgement and as such I have kept the disc close to the PS3. I will certainly return and give it another chance but not until the next few big releases are out of the way.

Saturday, October 30, 2010

A Crack in Time


A Crack in Time is the sequel to one of my favourite games on the PS3, Tools of Destruction. Strangely though it had taken me the best part of a year to finally go and buy it. I picked it up back in July for a knock down price of €20, I wish all game prices would fall like that after some time on the market.

Just like the first game I thoroughly enjoyed my time with this one. In my opinion it was an improvement in nearly every department over the the first. Graphically the game was even better, which is some accomplishment as the first is still one of the best looking games around. I enjoyed the fact that they opened up some of the levels, making for some rather epic battle sequences. The story was perhaps a little more straight forward in this one but I did enjoy the time travelling portions of the game. A big improvement in this game was the navigation between the planets. Piloting your spaceship around the map was more fun and the space combat was easier this time around.

One of the highlights of the game was the sections that you controlled Clank in the Great Clock. These sections contained some ingenious puzzles, some of which I had to resort to YouTube for solutions. The surest sign that I really enjoyed this game is to look at my b collection. I managed to stick with the game long enough to get the Platnium Trophy, which requires a minimum of two playthroughs. There aren't many games around these days that I will play twice.

I'm looking forward to the next game which has a four player co-op campaign. I just hope I can find some nice people to play it with.


Monday, October 27, 2008

Pro Evolution Soccer 2009 - [PS3] Review


This review is written by a self-confessed PES fanboy but I guarantee I can be unbiased. I just want to remind you, the reader, that this is a review of the PS3 version so some criticisms may not apply to the PC and Xbox 360 version, i.e. online issues. PES 2009 strikes me as the most important release in the entire series, as with last years entry Konami stood by and let EA Sports steal their crown as the most impressive and progressive football game around. Has Konami learnt from last year and can they regain their crown so spectularly lost?

As a true Pro Evo fan it pains me to say that they have unequivocally failed to live up the challenge and have equally failed to provide an online experience equal to that offered by PES 6. Let us get the basics out of the way first. The graphics are functional but not what one expects from a current-gen console. Last generation player models and animation sets are not good enough, although player faces are impressive. There are some nice weather effects on show but overall the game still has the look of a PS2 title. The audio too is most unimpressive. They have made some strides in improving the crowd atmosphere with some real crowd chants. There is also support for custom soundtracks and importing of real crowd chants. However, and this will come as no surprise to fans of the series - the commentary is terrible. Why Konami can't see this and either hire new writers or spend money on better development is a mystery.

People have made a big issue of the fact that PES has lost a number of licences since the last game but for me that is a non-issue. Sure it is nice to play with teams with real kits and names but does it affect gameplay? No, not a bit. If it does bother you there are many option files available for download for both the PS3 and Xbox 360. In order to create these Konami has spent a lot of time developing the editing options in the game. It now boasts a pretty expansive editing suite were people with the time and patience will be able to spend many a happy hour creating their favourite players and teams.

Another area Konami has spent some time is the Become A Legend (BAL) mode. Viewed as a response to FIFA's Be A Pro mode, BAL actually predates the FIFA mode by a couple of years having been available in the Japanese version. BAL is a very substantial addition and very addictive and enjoyable too. Create your player, play in a trial game and sign a professional contract. Your goals are to break into the first Xl and keep your place. Then you need to worry about getting a move to a bigger club and playing for your country and finally becoming a legend in the game. It has an addictive quality as you feel you want to play 'just one more game' to improve your stats. Also the feeling of scoring a goal or getting an assist is greatly increased in this mode as you feel that you made the right moves to get into that position. You'll be punching the air after your first goal.

There are some niggles with this mode, mainly poor team-mate AI. Watch in tears of frustration as 99 times out of a 100 your winger will fail to deliver a ball into the box or a defender will hoof the ball for a throw in rather than play the simple ball to midfield. If you have patience though you can overlook these issues and you will get a lot out of this mode. The option to take your 'legend' online and play with up to three other 'legends' works very well, especially with some like minded players. Finishing off a free flowing attacking move with friends online is a sweet feeling.

The rest of the game however has been starved of such attention from Konami. Master League a staple of the series has been virutally untouched. Transfer negoiations have been speeded up. Really? Big deal. The Champions League is also a new addition but why is is not integrated into Master League? It seems the obvious thing to do really but that isn't Konami's style. At this point it must be said that despite the lack of innovation the actual gameplay is still perfectly fine. It plays just like every other entry in the series and is slightly slower in pace than last year. The controls are also nice and tight. There is a huge number of tricks that can be pulled off if you are willing to invest the time to learn them, adding a nice layer of depth to the game.

Now I have to address the online component of the game. I cannot find one justification for having to use the Konami ID system. Not only do you need a Konami ID but you also need a Game ID. It adds an extra layer of complexity when all you want to do is play online. The whole thing would not be so bad if the system worked smoothly but it does not. I regularly have to try at least five times to log onto the system. Once onine the lobby and match-room system is very badly designed and confusing.

How does it play online? Well I have found it to be fairly free of lag but not as smooth as it was for PES 6, which is unforgiveable. The AI on computer controlled team-mates online appears to be hugely compromised. The default difficulty when online is beginner and as a result online games are a goal fest. You will regularly watch in horror as your AI controlled defenders stand by and wave attackers through on goal. It makes for a very annoying and unrealistic game experience.

In summary the game plays very well offline and BAL is a very welcome addition. However the many online issues, a lack of innovation and a feeling that this is only a polished last-gen game means Pro Evo 2009 is found wanting in the face of fierce competition. Unless next years game is called Pro Revolution I for one will be giving it a miss.

Graphics
There are some small graphical improvements over previous games but this is not how a current-gen football game should look. Player models haven't progressed from the PS2 era and animations are getting stale.

Sound
The comentary is as woeful as ever and utterly fails in comparision with FIFA. Some improvement in crowd atmosphere, a nice touch is hearing individual shouts. The soundtrack is improved from last year and support for custom soundtracks is a plus.

Controls
Controls are still nice and responsive. There is a good range of tricks to pull off and not easy enough to feel like a cheat. Passing has been improved, especially the manual pass option.

Verdict
As a long, long time PES fan it hurts me to say that this is not the game I wanted. PES was supposed to come back with a bang but rather it has returned with a few minor improvements to core gameplay. This is simply not enough to recover from years of neglect. I simply cannot recommend this game when FIFA '09 is the competitor. For diehards only.

Saturday, October 4, 2008

Wipeout HD [PS3] - Review


Wipeout HD is the first installment of the iconic racer on the latest Playstation console. It has been a long, long time in coming but it has been worth the wait. Having been in development for well over a year (a long time for a downloadable title) and dogged by epilepsy test failures it finally hit the PSN store a couple of weeks ago. The game takes the best tracks and the teams of the last two Wipeout titles on PSP and gives it a HD polish.

Wipeout has been around now for 13 years and not much has changed gameplay wise. Anyone who is familar with the series will be thankful for that. The player pilots their hovercraft around large complex courses at high velocity trying to gain speed boosts and weapons. All the while trying to avoid opponents, walls and opposition weapons. The opposition AI will provide a real challenge and are actually very aggressive. The feeling of immense speed is here and I think this is the fastest of the Wipeout games that I've played. The controls will take time to get used to for those who haven't played before but perseverence is worth it. Once you get a handle on the left/right airbrake system you'll be flying around the track mere millimetres from the wall.

The one addition to the gameplay has been the addition of barrel rolls. Performed while in the air they will give you a speed boost when you land but they do cause damage so sparing use is essential. The most obvious improvement here is the graphics which are produced in full 1080p HD, hence the name. The game runs at a very solid 60fps and even at its fastest the game is silky smooth. The track design is very impressive with plenty of background details and vertigo inducing loops. This game is easily the equal of any other racing game this generation.

The sound is a very important aspect of any Wipeout game and this version hasn't stumbled here. The sound effects are very impressive. There are some good music tracks too from recognisable artists but the soundtrack is not as strong as previous games. This may be due to the fact that a budget for a downloadable game doesn't stretch to licencing more expensive artists. This isn't a problem though as custom soundtracks are supported so you can play music stored on the HDD of your PS3. One cool thing I noticed is that the sound of the music will distort if your ship is hit or if your going through a tunnel the sound will change to suit that. Very impressive.

I've mentioned that this is only a downloadable game but do not let that you put you off. There is simply a ton of content here. There are 8 tracks (which can be played in reverse configuration) and many different race modes - time trial, single race, tournament, speed lap, zone mode and online racing. There are also 12 teams and ships to master. The zone mode is something that has been in previous games and is a fan favourite. You race along and the game gets progressively faster and you just have to stay alive as long as possible. The music playing will affect the visuals on screen with the track and backgrounds flashing to the beat of the music. Very cool stuff. Throw in trophy support and this is a very substantial package indeed.

The online component works superbly and supports up to 8 racers. It is easy to find a race and one that suits your skill level. I have experienced no lag while playing the game and that was with the full 8 players. Worldwide leader boards will also have people coming back to try and post faster times.
Put simply this is a must buy title for owners of a PS3. The game is only €17.99, which is an absolute bargain. Great gameplay, amazing graphics and a lot of repayability. Go and buy.

Graphics
Simply stunning. The graphics are produced in full 1080p HD resolution and it looks amazing. Equally impressive is the fact that it runs at 60fps making for a silky smooth visual experience.

Sound
Music has always been a trademark of the series and the sound here doesn't disappoint. Great sound effects and some good tunes combine to enhance the Wipeout experience. Plus there is support for custom soundtracks.

Controls
Very responsive controls and there are a number of control schemes on offer. Sixaxis controls are perhaps not as good as using the tradition dpad. Control is given over input sensitivity so there can be no complaints over control of your ship.

Verdict
Quite simply this is a must buy. Excellent graphics, sound and gameplay. There is a lot of content and the online component will have you coming back time and again. Only €17.99! Buy now!

Little Big Planet - my first published level.

Today I published my first level in the Little Big Planet beta. It is called Platforming 101 and it is a simple platforming level set in a forest setting. It is my first attempt at designing a level so I tried to keep it simple. It isn't an amazing work of art but for a first go I'm proud.

I will try to make more complex and better designed levels once I have the full retail version. As it stands no one is sure if published levels will exist beyond the beta so it would be terrible to put a lot of hours into a level and see it vanish. I will write up my impressions on the beta later.


Friday, September 12, 2008

Pro Evolution Soccer 2009 - nearly here



I find myself for the first time since 2001 without a copy of Pro Evolution Soccer to play. As anyone who knows me will know PES is and probably always will be my favourite series of video games. When I traded in my Xbox 360 a few months ago for the PS3 (still happy I did) I also traded my copy of PES 2008. It may not have been the best game in the series but I still really enjoyed playing it. I didn't think I'd miss not having a PES game to play but I really do.

I have refused to buy any games on the PS3 that I've owned on the Xbox 360 previously so no COD4, GTA IV or PES 2008. Although I hear that PES 2008 on the PS3 is a very bad port anyway. So with that rule in place I've been fairly restricted to what games I've bought or played on the PS3. I've bought and traded on the launch games and now I'm at a loose end. There is nothing really worth playing until October 17th (I think) when PES 2009 launches. It can't come soon enough really.

I know the 2008 version did a lot of damage to the brand, I for one was never able to get a game going online. However, I have every faith in the developers that they will get the series back on track with this one. For me the most anticipated new feature is going to be the Become A Legend mode, where you control just one player throughout their career. I can't wait to give it a go. I think I'll pick an offensive midfielder first as I think it will keep me involved in the match whereas a player on the wings might get a bit isolated. I also hope they have fixed the online component as it has been far too long since I was beating all comers online.

Just over month to go.

And then comes Little Big Planet...

Sunday, August 24, 2008

Ratchet & Clank: Tools of Destruction - Review [PS3]


This is the first Ratchet & Clank game that I've played and I really think I've been missing out. When you start you are thrown straight into the action with little in the way of a story. I thought it was going to be light on narrative but a rather strong story starts to develop as the game progresses. Along the way you will meet up with several characters like smugglers, space pirates and a female companion for Ratchet.

This is a platform game but not in the normal sense. Along with traditional platforming sections you get a heavy emphasis on shooting, hence the name Tools of Destruction. When the developer titled it 'Destruction' they weren't kidding. The selection and size of weapons on offer is amazing. Weapons range from fireballs, razor blades, massive bombs and tornados. In keeping with the humour in the story line there is some funny weapons like the disco ball. Use this and the enemies will be so busy dancing they won't be bothered with what you are doing.

I briefly mentioned humour above but I must elaborate on that. Several of the cutscenes have laugh out loud moments. The writing and voice acting in these scenes is of a high standard. There are also some nice touches throughout the game - want to get into secret pirate areas? Then don a pirate outfit and dance a jig to the satisfaction of the guard. Hilarious.

If you get bored with platforming and shooting enemies there is relief on hand in the form of space combat levels. They are nice and short so as not to overstay there welcome but they are fun. There are also little mini games like circuit breaking, which is implemented in a better way than it was in Mass Effect. There is also a neat gameplay twist when you get to play as Clank. Without access to Ratchet's amazing arsenal you do get some neat tricks unique to Clank. Using his bullet-time style time manipulation skill is really great fun.

I really must praise the value for money that the game offers. I frequently thought that I must be nearing the end of the game only for the story to move on and more levels introduced. Every level is very large (each is unique and extremely well designed) and there are a large number of them. There is also an RPG element to the game. With each weapon and device you get you can enhance them and you can also power up your armour. For further challenges the developers have added in hidden challenges to each level. If you complete them you gain points to unlock hidden extras.

Graphics
Nothing short of spectacular. The graphics, while of a totally different style to Uncharted are equally impressive. This is comparable to an interactive Pixar movie. Also impressive is the number of enemies on screen with no deterioration in frame-rate.

Sound
This game has a wonderful soundtrack. Much of the background music sounds rather grand and epic but it matches perfectly with what is going on onscreen. On top of that you have excellent voice acting and cool sound effects.

Control
The controls are wonderfully well implemented. With so many weapons on offer the selection menu is very well integrated into the game. The implementation of the Sixaxis controls are also the best I've seen yet on the PS3.

Verdict
With the length of the game and the sheer number of enemies to defeat there is a decent challenge on offer. I really enjoyed my time with this game, more than I thought I would because I thought I had outgrown platform games. However with the mixture of humour, top quality presentation and outright fun gameplay it won me over. Recommended.

Friday, August 1, 2008

Uncharted [PS3] - Review


I'm a little late to the party with Uncharted: Drake's Fortune but that doesn't matter with a game of this quality. The game comes across as very much like an interactive movie and not just any movie but a summer tent-pole blockbuster. The kind of movie that is big on action and charismatic action heroes and light on originality and logic. The story has Nathan Drake (the player) searching for El Dorado all the while being pursued by pirates intent on finding the treasure for themselves and killing you in the process. There are numerous cut scenes throughout the game but they are well written and acted so they won't bore you while you wait to continue playing. In fact, I found myself looking forward to each scene so I could have the story advanced a little bit further.


It is a difficult game to place into a specific genre. At times it is most definitely a third-person shooter, very much in the GoW mould with you diving into cover and blind firing around corners. The shooting mechanics are top notch but it probably helped that I'm well used to GoW. The left shoulder button will aim while the right will shoot and this gives you great control over your shots. You will need it at times as ammunition can become quite scarce. Honing your accuracy is important as a headshot will take down an enemy in one go, which is very effective and hugely satisfying. The enemies show some impressive AI at times in their bid to stay alive. You will see them almost panic when caught out in the open and then watch them slide into cover to avoid your shots. They will stay in cover and will jump out to take shots but not always jump out in the same way. This extra intelligence helps to make the gunfights more fun and reduces the chances of getting bored. There is also some fun hand-to-hand combat if you get tired of shooting. Simple button combos lead to some pretty spectacular fight moves on screen.

At others times you put away your gun for some impressive platforming and puzzle solving sequences. As Nathan you will pull off some very impressive leaps and platform grabbing. The way in which the environments are designed makes it intuitive to know where to jump next without making it so obvious so as to ruin the challenge. Some of the puzzles are clever but none are tough enough to leave you scratching your head in frustration for any length of time. These sections do add a lot to the game and give you time to relax after some of the more extended shootouts. The balance is a little skewed in favour of the shooting scenes and if you prefer the shooting parts that will be good news for you. On the other hand if you prefer the platforming sections then you may find the action parts becoming a bit too numerous and overlong. Personally, I liked both elements with a slight leaning towards the gunplay so the balance was just right for me.

Before playing Uncharted I had read and heard a lot about the quality of the graphics and everything that was said is true. This is the most visually impressive game I've ever played. As the game progresses you think you've seen it all but then you enter a new environment and are wowed all over again. The detail in the jungle levels and the fantastic architecture on show in the ruined city levels is nothing short of amazing. The water and lighting effects are also set a new standard. I also really liked the physics used on the enemy characters. When you kill them they fall over and react realistically to their surrounds and it is great fun to watch them fly though the air after being hit by a grenade. The sound doesn't disappoint either with a fantastic soundtrack and great sound effects to create a truly absorbing gameplay experience.

The game is not perfect however, as I have a few gripes about certain things. I have already compared the game to a Hollywood movie and the story does a good job of pulling you in and getting you to care about the characters. I did enjoy the story (even if it is a heavy distillation of many past movies) but at a certain point in the story it takes a left turn that I found quite jarring. It didn't quite fit what had gone before and I feel it did affect my overall feeling for the game. I will praise the level design as the levels can be quite large but they are well thought out. However, I did start to feel at times that they are too linear. It looks at certain points like you can take a different route only to be blocked by invisible barriers. The game also felt a little on the short side. I think I beat it in around 7 hours (could be wrong) but if you add in all the cut-scenes the amount of gameplay is actually less than that.

Is there any replay value? I think it depends on what type of gamer you are. If you like to find every collectable in a game then Uncharted is the game for you as it has many, many hidden treasures through out the levels. I tried to find as many as I could but I only finished with just over half. There are also medals to be collect for doing certain things, i.e. 10 headshots, 20 stealth kills etc... The forthcoming patch to include Trophies is going to use the medals system to unlock the Trophies. Some are fun to get and hard so it will add some longevity to the game if your that way inclined.

There is great fun to be had with this game and I for one can't wait until the developers (Naughty Dog) officially confirm a sequel.

Graphics
Uncharted is undoubtedly the best looking game on the next-generation consoles. The level environments are simply stunning, featuring jungle environments with lush vegetation, exquisitely detailed ancient cities and amazingly lit underground caverns. Then there are the wonderful character models with amazingly lifelike animation. Throw in some spectacular water effects and you have one seriously pretty game.

Sound
The sound is another area where Uncharted excels. The musical score sounds just as impressive as any that would be put on a Hollywood blockbuster. The sound effects are particularly impressive, with gunshots sounding incredibly loud and powerful. An extra layer of polish is added with all the ambient background effects in the jungle environments.

Controls
The game controls superbly well and is very similar to Gears of War in many respects. You control your character with one stick and the camera with the other. The face buttons are for diving into cover and performing certain situation specific actions. The shoulder buttons are for aiming and shooting. It is all brilliantly responsive whether you are platform jumping or involved in a shootout. The controls are particularly good for the platforming sequences and jumping from ledges and running along walls while holding vines will be second nature in no time.

Verdict
Uncharted has unbelievable presentation from the graphics and sound to the Hollywood quality presentation and story. It is married to some great game mechanics and the meshing of the shooter and platform genre works brilliantly. Apart from some small concerns I wouldn't hesitate to recommend this to any PS3 owner who hasn't played it.

Friday, July 25, 2008

Everyday Shooter (PSN) - Review


I may have said this before but I'm not a big fan of arcade style shooting games, which is kind of strange as this is the third one I've posted a review for after Assault Heroes 2 and Flow. I downloaded Everyday Shooter from the PSN store last week after reading many good things about the game. Most notably the role that the sound design plays in the game. The creator Jonathan Mak recorded an all-guitar soundtrack for the game and with a really distinctive sound it helps to set it apart from other games of this type.

The game is dual-stick style shooter like Geometry Wars on the XBLA so it will be immediately familiar to fans of the genre. On first impressions it may seem like any other shooter but after playing it a couple of times you will notice some finer details that set it apart from the crowd. Firstly, each level brings with it a new technique to set off chain-reactions of explosions to kill the enemies. The key to progression and high-scoring is to figure out how to set-off these chain reactions because without them you will soon be overwhelmed by the enemy. Another difference is the way in the scoring system works. You will have to work harder in this game to get a high score than others because just shooting the enemy does not count. You have to collect the icons that the destroyed enemies drop in order to score points. This adds a little bit of strategy to the game because when shooting you move slower than when not shooting. So should you try to zoom over to those points without shooting and make yourself vulnerable? Or should you go in guns blazing but slow and risk the points disappearing before you get there?

The sound design requires another mention as it goes deeper than just a guitar soundtrack. The players actions determine the overall sound of the music as shooting one type of enemy will generate a guitar note or riff while other enemies generate different samples. These sounds all go together well with each levels theme to create a very good experience. This idea will probably sound familiar to fans of Rez.

Long-term playability has always been an issue for me with this style of game but Everyday Shooter goes further than most to combat this complaint. The points you collect in the game can be used as 'unlock points' in the unlock menu. From here you can unlock extra lives, play specific levels or unlock a shuffle mode. There is also the ability to play specific levels with the 'Single Play' option. So if you never get to the later levels at least you can unlock them and get to try them out.

Graphics
The graphics are nothing but functional really apart from the odd background effect that impresses.

Sound
Fantastic sound design helps to push the overall quality and enjoyment of the game higher.

Controls
Simple dual-stick controls that are nice and responsive. Nothing to complain about.

Verdict
The best arcade shooter that I have played on any platform. The frantic gameplay coupled with the great soundtrack make for a fun and addictive gameplay experience. It is a difficult game but the unlock system brings with it many rewards that will help to provide good value for money. I'd recommend it for fans of the genre and anyone looking for a good budget game on PSN or Steam.

Monday, July 21, 2008

Flow [PS3] - Review


Flow is a very difficult game to review. In fact, it is difficult to even class what type of game Flow is supposed to be. It most resembles a traditional 2D shooter but without actually shooting any enemies. You control a worm like organism and you guide it around the water to eat other smaller organisms. The more you eat the more you grow and evolve the shape of your creature.

Most of the creatures you eat are defenseless and you just have to aim your mouth at them and swallow them up. Other creatures can fight back and you need to decide on the best way to approach these creatures to eat them without getting harmed. By eating red particles you can travel to deeper, dark and more dangerous waters but you can also return to safer waters by eating the blue particles. It kind of sounds like The Matrix's red-pill, blue-pill choice.

The most interesting aspect of Flow is the unique control scheme. The direction and movement of the creature is controlled with the Sixaxis. All the other buttons have the same function, to increase your speed. The controls work well and quite responsive, certainly one of the best implementations of the Sixaxis I've encountered. The unique controls, nice graphics and really beautiful music provide you with a nice experience as you play. Just how much you will want to play is up for debate. I think of it as a game to jump in and play for a few minutes rather than something you will spend hours playing.

Graphics
Nothing spectaular but the characters all move smoothly and there is a nice 3D effect as you move to different waters.

Sound
Not much in the way of sound effects but the music is amazing.

Controls
Nice implementation of the Sixaxis and easy to get to grip with.

Verdict
The main goal of the game is supposedly to help you relax and if (please excuse the pun) you go with the flow then you might just find yourself relaxing. I can't see much use for it in the long-term but it is a cheap enough game on PSN.

Rainbow 6 Vegas 2 [PS3] - Review

I really quite enjoyed my time playing R6: Vegas 2. What I enjoyed most was the change in gameplay style from most other FPS games I've played. Normally I find myself employing the run and gun style of play throughout most other FPS games but in this one it is totally different. You find yourself moving from cover to cover, not taking too many risks out in the open and planning your every move. It takes some getting used to but most importantly it becomes fun.

It is also the first squad based FPS game I've played. I was worried that the controls wouldn't be adequate or the AI wouldn't be good enough either. I need not have worried on both counts. Issuing commands to your squad is a simple as pressing the D-Pad and the AI in your teammates is surprisingly good. So good in fact you can send them in to clear a room and they will do a very good job everytime of taking out the bad guys. Only a couple of times during the game did the AI fail and they got stuck behind a box or a doorway.

There is a large online component to this game, which is good because the single player experience is quite short. There are the usual deathmatch and team deathmatch modes, plus the fun terrorist hunt modes. I've experience no lag and find it easy to get into a match. One of the best features of the game is the way that as you build up your characters experience points in single player the points are carried over to your online character too and vice-versa. I like having this persistent character as you feel as though you are accomplishing something with every game.

There are a few major points about the game that put me off. The story is the first major strike I have against the game. Firstly let me say that I've never played R6: Vegas 1 so I don't know what happened in that game storywise. It appears as though Vegas 2 picks up the story. I had no idea what was going on. There is no recap so to me it seemed as though I was just going from complex to complex, room to room clearing it of bad guys. No explainations and no real feeling of progression. It actually started to feel a little repetitive after a while. I think there was a twist in the game but as I don't know the characters this fell flat for me. Another bad point is in the way in which the enemies would spawn. If you die and have to redo a section the enemy will be in exactly the same spot each time. Therefore if you play a section enough times you know when and where an enemy will pop up and you'll be ready. It takes away all sense of tension from the scene.

One other thing that annoyed me was the choice of locations. The game promises Vegas but it isn't the Vegas we all know. There is one Casino based level but the others take place at such bland locales as convention centres, oil refineries and a college campus. No shoots outs along the strip or in famous casinos. Extremely disappointing.

A good solid FPS game but hampered by the issues mentioned above.

Graphics
In an age where we have COD4 the graphics aren't overly impressive. Some nice character models and animations but lacklustre backgrounds and textures let the visuals down.

Sound
Very good sound in this game from the great sound effects to some good music. The only complaint is that sometimes the talking is very low and hard to hear.

Controls
Simply superb. It is so easy to issue orders to your squad and taking cover and firing from cover is simple.

Verdict
A good solid FPS game but severly let down by a good narative. The great sound and controls make up for average graphics. There is also plenty of fun to be had in the online section of the game.